About

Sean Menzies

Tech Lead specialising in Unreal Engine 5 and C++.

Hands-on technical leadership

I develop gameplay and production systems using C++, Blueprint-facing APIs, Unreal subsystems, Gameplay Tags, StateTree, Smart Objects, networking, HTTP services, automation, and performance tooling.

The work presented here focuses on persistent simulation, NPC societies, multiplayer authority, deterministic presentation, editor tooling, automated verification, and the engineering required to carry those systems into production.

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Building ambitious systems in Unreal?

For technical leadership, Unreal Engine 5, C++, gameplay systems, and production delivery.

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